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THE DAILY CARD TABLE JXJINXI.COM PLAY AT YOUR PACE

A HAND FOR THE MARGIN · A NOTE OF POSSIBILITY

4 Suits

Each of the four suits needs a route toward a complete sequence. Pay attention to the card that will be uncovered next.

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Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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NOTES FROM THE TABLE

Four suits, one objective

The key details are straightforward. This game uses two complete decks for a total of 104 cards. Four suits adds more suit conflicts without changing the basic descending-rank rule. Spades, hearts, clubs and diamonds each contain two copies of every rank. The objective remains eight same-suit sequences from King to Ace.

Two things to check

Matching colors are not enough to create a movable sequence. A group can move together only when all selected cards share a suit and descend by one rank. Spades and clubs remain different suits even though both are shown in dark ink. You can place an exposed card on a card exactly one rank higher even when their suits differ.

Preserve useful groups

Small same-suit sequences can provide flexible building blocks. Joining two matching segments often frees a column or exposes another card. Before moving a segment, check where the cards below it could go next. A long mixed-suit build may require several intermediate destinations to dismantle.

Open the tableau

The key details are straightforward. The identities of those hidden cards are not shown by the Hint feature. Moving the final exposed card away turns the next hidden card face up. Opening columns gives you more information for later decisions. The starting layout contains hidden cards beneath the exposed bottom cards.

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Create working space

The key details are straightforward. Spare columns can help separate suits that have become interleaved. Consider which temporary arrangement leaves you with the most useful follow-up move. An empty column accepts any exposed card or legal same-suit group. Moving a whole column to another empty column changes its position without improving the layout by itself.

Think about Kings

On this website, the following points apply. A King can move only to an empty column because no rank is higher. Moving a King into the only empty column can limit your ability to reorganize other cards. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. A same-suit group starting with a King follows that same destination rule.

Deal carefully

Keep these details in mind. A new row can interrupt promising groups as well as create new connections. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. A stock deal places one card onto each of the ten columns. You must fill every empty column before the stock can be used.

Track the finish

Eight collected runs account for all 104 cards in the game. The counter advances whenever a full same-suit run is collected. A descending mixed-suit run remains on the table until its suits can be separated. The win message appears only after the game has collected all eight valid runs.

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Use the learning controls

Here is what to know. Undo restores the previous card arrangement, including automatic flips and completed runs. Hints list legal moves and do not solve the whole deal. Replay begins the same shuffle again so you can compare a different opening plan. A random deal is not advertised as guaranteed winnable.

Local four-suit progress

Here is what to know. Use Privacy & Cookie Settings to manage saving or remove those local records. Local statistics show started games, wins and the best move count recorded on this device. This browser can save four-suit progress separately from the other difficulty modes. The timer counts active visible play rather than time spent away from the page.